"Many of our target players are not accustomed to using both hands to move their avatars around freely, so we designed the game so that it can be played easily and automatically without the need for advanced techniques." "Since the purpose of the game is to promote the appeal of the Paralympics to a large number of people, we chose mobile as the platform in the hope that it would encourage people who have perhaps never played games before to pick it up. "Mobile is one of the largest growing markets in video games and by far the most accessible," says Yoshimoto.
Naturally, that means it's on mobile, both Android and iOS, and it's free to play. While previous Olympics games have focused primarily on home consoles, tapping into the demand for core-centre sports games, The Pegasus Dream Tour has been developed with more accessibility, both in terms of controls (more on that in a bit) and audience. "Whilst this is only a hypothesis, we think that for many companies it's not something that could be as easily or successfully tackled, especially in terms of sales but we felt we had a really unique proposition to approach the game from." "Although the Paralympics itself has a very high level of recognition, it doesn't quite have as large a fanbase as other gamified events such as the Olympics or the football World Cup," suggests Taeko Yoshimoto, PR manager at the title's developer JP Games. Yet The Pegasus Dream Tour is the first time fans of the Paralympics have been afforded the same opportunity.
With diversity and inclusion becoming the norm in movies and TV, diversity is equally necessary in games" "1.2 billion people are considered to have disabilities. What you may be less aware of is the officially licensed Paralympics game, The Pegasus Dream Tour, which launched back in June and hosted its own in-game concert as a closing ceremony over the weekend.Įvery instance of the Summer Olympic Games since 1992 - and even some of the Winter Olympic Games - have been accompanied by at least one video game adaptation, giving players the chance to go for the gold and virtually achieve something the vast majority of us never could in real life. Plenty of our readers will be aware of the Sega-published trio of officially licensed Olympics video games: the more traditional title for consoles and PC, the less traditional but perhaps more prominent Mario & Sonic At The Olympic Games, and a Sonic-only Olympics title for mobile. It seems that we cannot take our eyes off the future movement of JP GAMES, including this work.Yesterday, the 2020 Summer Paralympics drew to a close - but the event is far from over in the world of video games. Tabata’s fans that he would release information about the game business in the near future. It is said that the technology of this work is also applied to ANA’s virtual travel application scheduled to be provided in 2022, which was announced the other day.Īnd finally, there was a happy announcement to Mr. Furthermore, he is thinking of providing the virtual space technology itself cultivated in this work to various companies, and it seems that he has already provided it as a beta version. Tabata stated that Pegasus City will remain after the Paralympics and will continue to develop in various ways with a view to business use. I would like to challenge the Paralympic Games.”įurthermore, Mr. He reiterated that he officially requested, “Games are a medium to experience, and I think that we can improve the world. However, the production of this work was not smooth sailing from the beginning, but rather, there was a considerable number of people who were reluctant to make the Paralympic games, so I decided to release this game to the world even more. Tabata looks back on the past three years since he officially left Square Enix in October 2018, and in the latter half of his career, the game itself was a game that changed society so that it would lead to social good. Some of the players belonging to Bridgestone also appeared with cool image illustrationsĪnd Mr.